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My Design Process

"Design isn’t just about aesthetics. It’s the art of making things usable — be it an app, a gadget or a simple everyday object like a chair.

UX design is nothing without human interaction, and if a product isn’t fully able to serve its purpose, the design process is incomplete"

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1. Empathize

  • Goal: Understand the user's needs, experiences, and challenges.

  • Activities:

    • Conduct user research through interviews, observations, and surveys.

    • Create personas to represent different user types.

    • Develop empathy maps to visualize user emotions and thoughts.

  • Outcome: A deep understanding of the users and their pain points, which guides the design process.

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2. Define

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  • Goal: Clearly articulate the problem you are trying to solve.

  • Activities:

    • Analyze research data to identify common themes and insights.

    • Define the user problem statement or design challenge.

    • Create a clear and concise problem statement that focuses on the user's needs.

  • Outcome: A well-defined problem that sets the direction for ideation and solution development.

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3. Ideation

  • Goal: Generate a wide range of ideas and potential solutions.

  • Activities:

    • Brainstorming sessions to explore different ideas.

    • Use techniques like mind mapping, sketching, or storyboarding.

    • Encourage creativity and explore unconventional ideas.

  • Outcome: A variety of possible solutions that address the user problem, from which the best ideas can be selected.

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4. Design

  • Goal: Create low-fidelity prototypes to explore potential solutions. My main tools here are Figma and sometimes I use Sketch/ Adobe XD or InVision as well. 

  • Activities:

    • Build simple prototypes, such as wireframes, mockups, or paper prototypes.

    • Focus on functionality and user interaction rather than aesthetics.

    • Iterate quickly, improving the design based on feedback.

  • Outcome: Tangible representations of your ideas that can be tested and refined.

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5. Test and Implement

  • Goal: Validate the prototypes with real users and turn the refined design into a final product and do several user test methods. 

  • Activities:

    • Conduct usability testing sessions to observe how users interact with the prototypes.

    • Gather feedback on what works well and what needs improvement.

    • Analyze test results to identify areas for refinement.

    • Collaborate with developers to bring the improved design to life.

    • Ensure the design is implemented according to specifications.

    • Conduct post-launch testing to ensure everything functions as intended.

  • Outcome: Insights into user experiences that inform final iterations, leading to a product that meets user needs and business goals, ready for launch.

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6. Iterate

  • Goal: Continuously improve the product based on user feedback and evolving needs.

  • Activities:

    • Monitor user feedback and analytics.

    • Make necessary updates and improvements.

    • Revisit the design thinking process if new challenges arise.

  • Outcome: A product that evolves over time, staying relevant and effective for users.

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